Words they read, games they play, vocabulary they keep.
Every story feeds four daily word games — the kind of puzzles millions of adults play every morning, rebuilt for English learners. Each game recycles the story's vocabulary through a different mental skill: deduction, connection, construction, and recognition. Not exposure — retention.
A new challenge, generated automatically, every day.
Think Word
Students race the clock to guess today's vocabulary word, Wordle-style — a new word every day, straight from the story they're reading.
From story to word: The word is always pulled straight from the story currently being read, so every guess is another rep on a word the student has already met in context — not a random flashcard.
Bee Genius
Bee Genius arranges a set of letters drawn from the story into a honeycomb, with one letter locked in the center — every word students build must use that center letter.
From story to word: The letters come straight from the story just read, so every word built is another rep on vocabulary the student has already met in context.
Intellect Link
A Strands-style puzzle where students find hidden groups of related words from their current story.
From story to word: Every word in the grid comes from the same story, so spotting the connections between them reinforces how those words relate to each other — not just what each one means on its own.
Word Explorer
A classic word search built from the story just read — students scan the grid and circle each hidden word as they find it.
From story to word: Every word students find was pulled from the story they just read, so finding it is one more spaced repetition of that vocabulary in its written form.
Quizzes
A quiz auto-runs after every session, with daily practice questions available in between.
Guess the hidden word — five letters, limited tries
Students deduce a word from the story in a handful of guesses, with color feedback on every letter: right letter, right place; right letter, wrong place. The daily ritual the whole world knows — now it teaches.
Think Word — attempt 2 of 6
Sample gameplay, shown for illustration
Students improve
- Spelling precision — every guess is spelled letter by letter, and feedback corrects it instantly
- Letter-pattern intuition: which letters cluster in English, and where
- Deductive reasoning — narrowing possibilities is thinking in English, under friendly pressure
- Active recall of story vocabulary, the strongest driver of long-term memory
Schools gain
- A daily habit with zero teacher prep — the puzzle everyone already wants to play
- Streaks and completion data that show engagement day by day, class by class
- Shareable results at the end of each round — the same social hook that made the format popular worldwide
- The perfect 5-minute lesson opener that gets a class quiet and thinking
Trace a path through the letters to find each word
A grid of letters hides several story words at once — but the path to each one can bend. Students connect one letter to the next, moving in any direction including diagonally, tracing a shape rather than scanning a straight line. A small number of hints are available if a word proves stubborn.
Intellect Link — trace the hidden words
Sample gameplay, shown for illustration
Students improve
- Spatial and pattern reasoning — tracing a bending path is a different skill from reading left to right
- Vocabulary recall under ambiguity: you need to know a word exists before you can spot its shape
- Persistence and systematic search, since guessing rarely beats a methodical letter-by-letter trace
Schools gain
- A visibly different thinking skill from the other three games — this one rewards spatial reasoning specifically
- Built-in, capped hints give struggling students a safety net without handing them every answer
- A genuinely different visual on a leaderboard next to the other games — variety students notice
Build every word around today's center letter
Bee Genius arranges a set of letters drawn from the story into a honeycomb, with one letter locked in the center — every word students build must use that center letter. The letter count changes from day to day depending on that story's vocabulary, not a fixed number. Short words bank points, longer ones score bigger, and using every letter at once earns the day's top bonus.
Bee Genius — today's letters
Sample gameplay, shown for illustration
Students improve
- Word formation — prefixes, suffixes, and roots become tools, not grammar-book abstractions
- Productive vocabulary: not just recognising words, but generating them
- Breadth — the game rewards knowing many words, pushing reading wider
Schools gain
- Difficulty that adjusts itself automatically — the letter set comes straight from the story, so there's no manual leveling to configure
- A clean measure of productive vocabulary growth across the term
- Leaderboard fuel for the daily run and inter-school competition
Spot the story's words hiding in the grid
The classic word search, with a purpose: every word hidden in the grid comes from the story just read. Students scan a field of letters — horizontally, vertically, diagonally — and circle each one as they find it, locking in its written form.
Word Explorer — find today's words
Sample gameplay, shown for illustration
Students improve
- Instant word-form recognition — seeing a word as a shape, the foundation of reading speed
- Visual scanning stamina that transfers directly to fluent reading
- Confidence: an accessible win for beginners that still reinforces the day's vocabulary
Schools gain
- An entry point every student can succeed at from day one — including A1 beginners
- Calm, focused practice time that needs no supervision or marking
- One more spaced repetition of story vocabulary, disguised as play
Four skills, one loop: Read → Play → Retain
Deduction
Think Word
Connection
Intellect Link
Construction
Bee Genius
Recognition
Word Explorer
Each game retrieves the same story vocabulary through a different mental pathway — deduction, connection, construction, and recognition — and varied retrieval is what memory science says moves words into long-term memory. Teachers see which words each class retains and which need another round; students just see their streak.
How the games work
Vocabulary extracted
Each day, iRead pulls the key words from whatever story your class is currently reading.
Games generated fresh
All four games regenerate from that vocabulary automatically — a new challenge every 24 hours, zero setup.
Students play and submit
Students play anytime during the day; each game submits a score once completed.
Rankings update
Class and cross-school standings update as scores come in.
Every word has a journey — and students can see it.
A game clear, a quiz answer, a word typed from memory — every attempt feeds the same real progress record. No hints and it counts double; the same word cleared twice, on two different days, and it locks in as Mastered.
A trophy room worth checking.
Badges unlock automatically as students play — with tiers, so there is always a next one to chase. iRead tracks streaks, hint-free clears, and cross-game mastery without any admin setup.
Students arrive early to check the leaderboard.
Schools using the same pack compete on a shared leaderboard, refreshed every 24 hours — and matched only against schools at the same CEFR level, so the competition always feels fair.
Cross-school leaderboards
Ranked against other schools running the same pack.
Matched by CEFR level
Competition only happens between schools at the same level.
Updated every 24 hours
A fresh reason to come back and play again tomorrow.
Games, in practice
Where do the game words come from?
From the story just read. Word lists are generated automatically per story — zero teacher prep.
Do the games work for complete beginners?
Yes. Word Explorer gives A1 students an accessible daily win, and every game scales its word pool to the pack's CEFR level.
Can teachers see results per game?
Yes — retention per word, per game, per class. You'll know if a class recognises a word but can't yet produce it, and which game to replay.
How often do the games change?
Every 24 hours. All four games regenerate automatically from whatever story the class is currently reading — no teacher setup required.
We'll show your team the games in a real demo.
Book a school demo and we'll play a full round of all five games with your team.