English reading program for schools

Your students read more, learn more, and level up in English. Your school proves it.

iRead teaches English through stories students love — with vocabulary games, CEFR quizzes, and live sessions your team can run school-wide in minutes. Track every student's growth. Show every parent the progress.

CEFR A1–C2 aligned4 daily vocabulary gamesCross-school leaderboards
The two outcomes that matter

Students improve. Schools gain.

Students improve

  • Vocabulary grows through reading, then sticks through memory-training word games
  • Dedicated quizzes sharpen how they use English — level by CEFR level
  • Every story teaches a moral: honesty, courage, kindness, perseverance
  • Flexible session choice means they attend more story sessions, not fewer

Schools gain

  • Dashboards and CEFR progress you can show parents and your board
  • Fewer sessions to run — the optimizer fills classes and cuts teacher workload
  • A public school page that markets your reading culture for you
  • Inter-school competitions that put your students on a bigger stage
How it works

Read. Play. Quiz. Progress.

Choose a pack of graded readers, schedule the sessions, and iRead automatically enrols students, tracks attendance, and generates a new game every day from that story's vocabulary.

Read the story

CEFR-levelled stories in live sessions or self-study — global packs or your school's own.

Play the words

Four word games turn each story's vocabulary into memory training.

Take the quiz

Comprehension and usage quizzes confirm the level — and surface the moral.

See the progress

Teachers, parents, and leaders watch vocabulary and CEFR levels climb.

Start here — explore the program

Six doors into iRead. Pick the one your school needs first.

Each one takes you deeper into one part of the program — content, delivery, motivation, character, retention, and proof.

Ready-made or homemade

Instantiate iRead's global packs in one click, or publish your school's own stories.

Explore packs

Live online sessions

Schedule many sessions per unit; students pick one. Attendance goes up, workload goes down.

See the scheduler

Daily competition

Global packs let students compete daily with other schools; school packs keep it in-house.

Join the daily run

Values in every story

Students finish each story with new words and a lesson worth keeping.

See the values

Memory-training games

Four games designed for memorization — retention, not just exposure.

Play the games

Your public school page

Packs, stories, and achievements published for parents to see.

See a school page

Deciding for a whole school?

Results, efficiency, and reputation — the leadership view of iRead.

For school leaders
Real packs, not a demo

See what a pack actually looks like.

Every pack is a CEFR-levelled set of graded readers — pulled from the global iRead library, or built entirely from books your school already owns. Several packs can run at once, for different classes or levels.

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Real screenshot of packs currently live in the iRead library

A real screenshot — packs currently live in the iRead library.

Two kinds of packs

Global for the big stage, school packs for your curriculum

Global packiRead's library

  • Instantiate in one click — stories, games and quizzes included, A1–C2
  • Students join the daily run against peers across every school using the pack
  • Values-tagged stories, curated and levelled by iRead

School packYour curriculum, your stories

  • Build stories around your school's own annual or termly curriculum
  • Publish local, cultural, or subject-specific content your global library can't provide
  • The daily game runs just for your students, class against class
  • Your identity, on your public school page
What students do every day

Five ways your students play with the words they just read.

Every 24 hours, iRead generates 5 games straight from the current story's vocabulary — no admin setup required.

Think Word

Guess today's secret word, Wordle-style — five tries, with color hints steering every next guess.

From story to word: The word is always pulled straight from the story currently being read, so every guess is another rep on a word the student has already met in context — not a random flashcard.

Bee Genius

Build as many words as you can from today's letters — every word must use the center letter.

From story to word: The letters come straight from the story just read, so every word built is another rep on vocabulary the student has already met in context.

Intellect Link

Find the hidden groups of related words tucked inside a letter grid, Strands-style.

From story to word: Every word in the grid comes from the same story, so spotting the connections between them reinforces how those words relate to each other — not just what each one means on its own.

Word Explorer

Hunt down today's vocabulary hidden inside a letter grid before time runs out.

From story to word: Every word students find was pulled from the story they just read, so finding it is one more spaced repetition of that vocabulary in its written form.

Beyond vocabulary

One quiz a day, built from the story itself.

Every quiz question is generated from the story a student just read — so it checks real comprehension and grammar, not just word lists.

Real-sentence English usage

Questions are built from actual sentences in the story, so students practise using words the way they're really used — not matching definitions in isolation.

Grammar tied to what they just read

Each quiz surfaces the grammar structures that actually appear in that story — tense, phrasal verbs, question forms — instead of testing rules in the abstract.

Comprehension and story morals

Beyond vocabulary, quizzes ask what happened and why it mattered — plot, character choices, and the lesson the story was actually making.

A daily habit, not a test to study for

Quizzes auto-run after every session and feed the same mastery system as the games, so review happens automatically instead of needing to be scheduled.

Academic credibility

A framework your teachers already trust.

Every story, quiz, and game is levelled to the Common European Framework of Reference for Languages — the same six-band scale used across EFL/ESL curricula worldwide, so cross-school competition only ever matches students at the same level.

A1A2B1B2C1C2

A1 · Beginner

First words and simple phrases — picture-supported stories and everyday vocabulary.

A2 · Elementary

Short, simple stories about familiar topics, using high-frequency vocabulary.

B1 · Intermediate

Longer narratives students can follow independently, mixing everyday and academic vocabulary.

B2 · Upper-Intermediate

More complex plots and vocabulary, building toward fluent, independent reading.

C1 · Advanced

Sophisticated texts with nuanced vocabulary and idiomatic language.

C2 · Mastery

Native-level texts across genres, for students ready to read anything.

Every story is levelled, not guessed

Vocabulary and quizzes are mapped to CEFR bands, so a "B1" story means the same thing whichever pack it came from.

Fair, level-matched competition

Cross-school leaderboards only ever match schools running the same CEFR level — never a mismatch.

Getting started

Four steps. No IT project.

There's no lengthy rollout. Here's exactly what adopting iRead involves for your team.

1 Book a demo

We walk your team through a real pack, a session, and a full day of games — the actual product, not slides.

2 Choose your first pack

Pick a CEFR-levelled pack from the global library, or build one from books your school already owns. Set roles for admins, teachers, and assistants.

3 Schedule your first session

Online or in-school — students self-enrol, and attendance tracks itself from the very first session.

4 Go live

Daily games, quizzes, and the cross-school leaderboard start running automatically — no extra setup after day one.

Read every guide

Eight topics, one library.

Deeper guidance for English coordinators, teachers, and school leaders — each links onward to the matching part of the program.

Reading Programs & Platforms for Schools

Choosing, launching, and budgeting a schoolwide English reading platform — comparisons, costs, and rollout playbooks.

Read the guide

CEFR & English Reading Levels

CEFR bands explained and mapped to Lexile, Cambridge, and IELTS, with placement tests and graded-reader matching.

Read the guide

Extensive Reading for EFL/ESL

The research and classroom practice behind reading for pleasure, at volume, in English.

Read the guide

Vocabulary, Memory & Reading Skills

Spaced repetition, word games, and comprehension strategies that make new vocabulary stick.

Read the guide

Reading Motivation & Gamification

Gamification, streaks, and inter-school competitions that build a lasting reading culture.

Read the guide

Online & Blended Reading Sessions

Scheduling, attendance, and blended delivery for live online reading classes and tutoring centres.

Read the guide

Values & Life Lessons Through Reading

Character education and social-emotional learning built around story discussion.

Read the guide

Measuring & Reporting Reading Progress

Dashboards, formative assessment, and ROI reporting for reading programs.

Read the guide
Common questions

What school admins ask before they book a demo.

Does iRead replace our English curriculum?

No — iRead runs alongside your existing curriculum as a daily reading, vocabulary, and practice layer. Your teachers keep teaching; iRead handles the daily repetition and games.

What do students need to use it?

A browser and an internet connection — no software to install. Sessions can run online or in your existing classroom, on whatever devices your school already has.

Can we use books our school already owns?

Yes. A pack can come from the global CEFR-levelled library, or be built entirely from your own school's books.

Who can see our students' data?

Only your school's own admins, teachers, and assistants. Every account is scoped to your school — nothing is shared across schools.

How much does iRead cost?

Pricing depends on your school's size and the CEFR levels you need. Book a demo and we'll put together a quote for your school.

What happens after we book a demo?

We'll walk your team through a real pack, a session, and a full day of games — then help you configure and launch your first pack.

See it for yourself

See what your students will do on day one.

Book a short call. We'll walk your team through a pack, a session, and the daily games — then help you launch your first pack.